Mobile games are weird. Think of when you got your first smartphone or tablet (or an iPod Touch if you were like me and had parents who hated fun). I remember eagerly loading up my account with iTunes gift cards and gleefully buying whatever piqued my interest. I was curious so I looked up my download history on the App Store. Back then, games were short and my attention span even shorter. I filled page after page of my iPod's home screen with flash game clones and prototypical free to play titles. It was a simpler time. Angry Birds, Fruit Ninja, Cut the Rope, Jetpack Joyride, Tiny Wings, Flappy Bird...the list of 'classics' goes on and on. Absolute classics I tell you It's a little hard to trace, but I'd say around 2013-14, the App Store reached peak game saturation. As other parts of the device competed more for our storage space (read: phone cameras stopped sucking) it became much harder to get people into the App Store to download games. Obviously this di...